in conjunction with
How far can reality go?
The StarTrails Game II
Never say, simulator, again!
a contemporary space sciences adventure, PG-13 Sci4fi feature
Mr. Raymond Kenneth Petry, Strategic Director
a Wision--Sesquatercet USA production
"Before NASA sends men to another planet it will be simulated a thousand times."
(a division of Lanthus Corporation)
[science-hypercubed adventure] 16 years later the real planet Pluton is found
beyond the edge of our Solar system and 29-year-old Mi-Kee grown-up long-since her
8th-grade virtual command aboard her summer fun ride at NASA's Deep-Space Simulator
Training Facility returns as a qualified NASA captain, albeit pregnant and with a
third-party space-venturer team .... And this time the trip is no simulation: A month
from Earth they rendezvous with Pluton in deep-space and find the real newEarth
city-planet uninhabited, and set-out on a course to find who built it: When they
meet the real Jehovahns, their cultures clash, friendly, but they do bring an emissary
home, with a 10-mile-long triple-space-freighter ... to Earth ...
The concept is that StarTrails II is the reality followup to a thorough virtual training,
NASA's next big push for the edge, and the final discovery.
(Her dad was her older brother in the third
of the Professors' Spring Break trilogy: See Mi-Kee's debut, Spring Fling act#4.)
The Game itself is a seven-player
simulator-trainor for tomorrows' deep-space astronauts to help NASA look ahead: In
the 1960's America went to the moon, and developed nuclear-powered space engines
with the thrust equivalent of the Space Shuttle's main-three running non-stop, for
going to Mars and beyond ... Now it's time to return to immanent domain, power, and glory.
[Music specified in this screenplay is the Strategic Director's selection]
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