Wision--SesQuaTercet USA ™ de facto trademark Petry System Family Wision USA

in conjunction with

project NEMO

presents

How far can reality go?
The StarTrails Game
Never say, simulator, again!

a contemporary space sciences adventure, PG-13 Sci4fi feature

Mr. Raymond Kenneth Petry, Strategic Director
a Wision--SesQuaTercet USA production

"Before NASA sends men to another planet it will be simulated a thousand times."

(a division of Lanthus Corporation USA)

[index][script][music][sets&settings][budget][prospectus][roles]
[science-hypercubed adventure] An 8th-grader who loves StarTrails, comics-to-movies-to-forums, has won a Summer Fun Contest to ride with the regular astronauts six weeks at NASA's Deep-Space Simulator Training Facility .... But she's virtually over-qualified and gets the captain's chair, and it looks all too real for a simulation: They launch a full-scale mission from Earth to Neptune, routine until they learn the real purpose for the mission to rendezvous with a newly-discovered near-Solar-system object and must cope with the consequences of trying their best, among whatever planets, gravity singularities, space clouds, are way out there at the edge of our solar system.

The concept is that StarTrails is both the reality of her favorite science-fiction story, and, NASA's next big push for the edge.

(Her dad was her older brother in the third of the Professors' Spring Break trilogy: See Mi-Kee's debut, Spring Fling act#4.)

The Game itself is a seven-player simulator-trainor for tomorrows' deep-space astronauts to help NASA look ahead: In the 1960's America went to the moon, and developed nuclear-powered space engines with the thrust equivalent of the Space Shuttle's main-three running non-stop, for going to Mars and beyond ... Now it's time to return to immanent domain, power, and glory.
[Music specified in this screenplay is the Strategic Director's selection from hundreds of CD's of existing works by artists whose timbre and lyrics fit each onscreen activity, and is not otherwise representative of projects Sesquatercet and its purposes or NEMO and its advanced sciences and theories]

Script Scene Music Notes


[These musics are especially exemplary, and tentatively assigned]

StarTrails

prelude fanfare read StarTrails comics in movie scene Mi-Kee downstairs to lunch, afternoon telephone-conferences friends airport, dad runs brings comics, Mi-Kee boards plane, takes-off for NASA Texas read StarTrails comics in movie scene aircraft landing, INT announcements, flaps, EXT dusk descent, flair, land, decelerate ride to HeadQuarters lecture, flaming aerogel routine, clap, exit refreshments, dual overlapped conversations end prep-talk, transport van "child onboard" sign, ride out to underground simulator silo, enter launch, fission-engine starts, lift-off into space toward moon moon-swing, engine-burn, gravity-boost to deep-space happily busy in deep-space, drop satellites, retrieve data, Mi-Kee e-mail watch StarTrails DVD movie scene observation deck, Jupiter space, encourage Mi-Kee to take more command Jupiter probe, pass secret mission revealed, Mi-Kee calls meeting, stares-thinks, decides, approach black-hole arrival at the black-hole, inspect, launch probe, leave misdirected, Mi-Kee cries, 2ND-CMDR consoles paradise planet, turn-about in atmosphere, space-alien contact solar system trip home, pass planets, rotate before Jupiter, return to Earth-moon space moon-swing, de-boost, engines over-thrust, (skip to) approach Earth NASA welcomes to Earth, atmosphere descent, Mi-Kee debriefing internal power-down, return by van to NASA administrative good-byes, exit to parking lot, drive away into sunset, final credits postlude

[These musics are especially exemplary, and tentatively assigned]

StarTrails II

prelude Fanfare swing through debris rings surrounding the black hole, exit into newEarth extended atmosphere arrive at city-planet deep in atmosphere, glide over, rotate to upright, glides ahead, stops over space-port, rush-up descent into space-port silo, dock, power-down engines, party rides extensor to silo water wall, enter, scout uninhabited city, jump low-gravity levels, return receding city-planet, incoming comet horde, slow biggest with multi-nukes, decelerate to use comet as shield return to city-planet, sandstorm following comets, then nonballistics vessels, hide afore comet - postlude
(listening samples sources)
digital music [var] [tbd; extant works, Screenwriter's selections and annotations; not otherwise representative of project Sesquatercet]

Screenwriter: Raymond Kenneth Petry
Strategic Director: Mr. Raymond Kenneth Petry, Director, SesQuaTercet
Registrar: Wision--SesQuaTercet USA (division of Lanthus Corporation USA)
Recipient: project N E M O Nuclear Emergency Management Organization
Registered Owner: Lanthus Surrogate Executive Accessions Management

The theory of measurement propounded in this work is not to be cited (as) considering contraband or corpses; Nor are the intellectual appurtenances hereïn to be used for or in the commission of crimes against persons, peoples, properties, or powers (States).
COPYRIGHT: BASIC LIBRARY RULES: NONTRANSFERABLE: READ QUIETLY
© 1999-2002 Mr. Raymond Kenneth Petry